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FAQ
I had issues when testing the plugin on a new Blueprint project which was working great in Editor but the Packaged Build just didn't start. It appears that the Unreal project needs to be a C++ Project for it to work.
If you have a Blueprint Project, follow these instructions (assuming you have an IDE such as Visual Studio Community installed):
- In Unreal Engine, with your project open, click
File (menu) > New C++ Class. We don't really need this class but creating it will allow the project to compile C++. LeaveNoneas parent, you can leave the default nameMyClass, and clickCreate Class. - Once the class is created, we need to compile the project. Open the project in your IDE by clicking
File > Open Visual Studioand change your configuration fromDevelopment EditortoDevelopmentorShippingdepending on what you need. You can now build by clickingBuild (menu) > Build Solutionin Visual Studio. - Everything should now be setup properly and you can package your project in the Engine by clicking
File > Package Project > *Your Platform*
If you have any issue with the plugin, please ensure the following:
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The plugin is properly installed and listed under the installed plugins in the Epic Game Launcher.

If not, search inArchVis Toolsyour Vault or in the Marketplace and clickInstall to Engine:

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In your project, the plugin is activated your project's Plugins (in
Edit > Plugins):

If the plugin is properly activated and you still have some issues, we need to see if the problem is project specific or if it is a problem from the plugin:
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Create a new C++ First Person Project with Starter Content

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Activate the
ArchVis Toolsplugin inEdit > Pluginsand restart the Editor.
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Create a new
ArchVisCineCameraby clickingPerspective > Create Camera > ArchVisCineCameraActor, then pilot it to move it to the right location and in the details panel, clickCorrect Perspectiveand adjust the amount of correction viaCorrection Strength.


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Create a new
Level Sequenceby right clicking in theContent Browserand underAnimation, create a newLevel Sequence. In theSequencerwindow, drag theArchVisCineCamerafrom theOutliner.


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To export the view, open
Window > Cinematics > Movie Render Queue, add the newly createdLevel Sequenceand, in the render settings, make sure to add any of the[Arch Vis]render passes and to remove the defaultDeferred RenderingPass.

If after doing all of this you still have issues, feel free to contact me at voulz.git@gmail.com
Please always include:
- The version of
Unreal Engineyou are using - The version of the
ArchVis ToolsPlugin (which you can find in thePluginswindow) - A clear description of the specific issue
- If the issue is related to the
ArchVis Cine CameraorMovie Render Queue, please add:- a screenshot of the Viewport with the
ArchVisCamerawithPilot Active(Right click > Pilot Camera) for me to see what you are trying to render)
- a screenshot of the
Details Panelshowing current settings of your camera
- a screenshot of each of the pass of your render settings (select each setting and take a screenshot of the settings)
- the image rendered by
Movie Render Queue
- a screenshot of the Viewport with the
ArchVisTools v1.6.6 is built for Unreal Engine v4.27 and v5.0 - v5.7. Note that only the latest version is on active maintenance.
If the Engine or any of these plugin has been updated and ArchVisTools is not working as intended, please create an issue and I'll work on that as soon as possible.
Do you have any improvement or other feature that you would like to see? Please let me know and I'll see what I can do.