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mutations
auth1ery edited this page May 22, 2026
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mutations let you combine two rarities to produce a new one - a high-risk, high-reward crafting system with its own currency, shop, and cosmetics.
complete the eon gauntlet to permanently unlock the mutations page.
- go to the mutations page
- select two different rarities from your inventory using the two dropdowns
- press mutate
- a result rarity is generated - you'll be asked to keep, sell, or pass on it
- there is a 15-second cooldown between mutations
important: your input rarities are never consumed or removed. mutation only produces an additional rarity on top of what you already have!
- ~35% chance of a "good" result (rarer than your rarer input)
- ~65% chance of a "bad" result (more common than your worse input)
| result | definition |
|---|---|
| good | the output is rarer than your rarer input |
| bad | the output is more common than your worse input |
- auto-mutate (15 trust) is the most impactful early trust purchase - it runs passively and generates trust over time with no effort.
- keep a personal mutation log to track which pairs tend to give good results (pair bias is fixed per combination).
- use your rarer rarities as the worse input to get the rarity bonus boost - the rarer the bottom input, the better your odds.
- avoid passing on good results - even mediocre improvements are +4 trust and add to your inventory.
- if you're flush on inventory, set mutations to auto-sell to convert passive results into points continuously.