Port hi-resolution colour sprites from the C64 version of Starquake to the Atari XL/XE version using VBXE hardware.
Starquake (v2).xex — Vanilla Atari XL binary (no loader)
disasm/
starquake_v2_mads.asm — Full disassembly (MADS syntax)
starquake_v2_listing.asm — Disassembly with address/hex listing
docs/
DISASSEMBLY_NOTES.md — Memory map, title screen analysis
tools/
parse_xex.py — XEX segment parser
- No copy protection — clean 4-segment XEX
- Code loads at
$2300-$BBFF, relocated to$0580-$9EFFat runtime - Title screen is ANTIC mode F hires bitmap (320×192, GR.8)
- Screen at
$A1F0, display list at$395E - 4 DLIs for colour changes across the screen
- Colours: green/grey on black (COLPF1=
$CA, COLBK=$00)