Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions addons/vaf/$PBOPREFIX$
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
u\uksf\addons\vaf
9 changes: 9 additions & 0 deletions addons/vaf/CfgEditorSubcategories.hpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,9 @@
class CfgEditorSubcategories {
class GVAR(sf) {
displayName = "Men (Special Forces)";
};

class GVAR(specialists) {
displayName = "Men (Specialists)";
};
};
8 changes: 8 additions & 0 deletions addons/vaf/CfgFactionClasses.hpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
class CfgFactionClasses {
class ADDON {
displayName = "Valterra Armed Forces";
icon = QPATHTOF(data\VAF_Flag.paa);
priority = 1;
side = 0;
};
};
198 changes: 198 additions & 0 deletions addons/vaf/CfgGroups.hpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,198 @@
class CfgGroups {
class EAST {
class ADDON {
name = "Valterra Armed Forces";
class Infantry {
name = "Infantry";
class GVAR(Fireteam) {
name = "Fireteam";
faction = QUOTE(ADDON);
side = 0;
class Unit0 { side = 0; vehicle = QGVAR(Squad_Leader); rank = "CORPORAL"; position[] = {0, 0, 0}; };
class Unit1 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {0, -5, 0}; };
class Unit2 { side = 0; vehicle = QGVAR(Rifleman_LAT); rank = "PRIVATE"; position[] = {0, -10, 0}; };
class Unit3 { side = 0; vehicle = QGVAR(Machine_Gunner); rank = "PRIVATE"; position[] = {0, -15, 0}; };
};
class GVAR(Section) {
name = "Section";
faction = QUOTE(ADDON);
side = 0;
class Unit0 { side = 0; vehicle = QGVAR(Squad_Leader); rank = "SERGEANT"; position[] = {0, 0, 0}; };
class Unit1 { side = 0; vehicle = QGVAR(Rifleman); rank = "CORPORAL"; position[] = {0, -5, 0}; };
class Unit2 { side = 0; vehicle = QGVAR(Rifleman_LAT); rank = "PRIVATE"; position[] = {0, -10, 0}; };
class Unit3 { side = 0; vehicle = QGVAR(Machine_Gunner); rank = "PRIVATE"; position[] = {0, -15, 0}; };
class Unit4 { side = 0; vehicle = QGVAR(Sharpshooter); rank = "PRIVATE"; position[] = {0, -20, 0}; };
class Unit5 { side = 0; vehicle = QGVAR(Rifleman_AA); rank = "PRIVATE"; position[] = {0, -25, 0}; };
class Unit6 { side = 0; vehicle = QGVAR(Signaller); rank = "PRIVATE"; position[] = {0, -30, 0}; };
class Unit7 { side = 0; vehicle = QGVAR(Officer); rank = "PRIVATE"; position[] = {0, -35, 0}; };
};
class GVAR(Combat_HQ) {
name = "Combat HQ";
faction = QUOTE(ADDON);
side = 0;
class Unit0 { side = 0; vehicle = QGVAR(Officer); rank = "LIEUTENANT"; position[] = {0, 0, 0}; };
class Unit1 { side = 0; vehicle = QGVAR(Signaller); rank = "CORPORAL"; position[] = {0, -5, 0}; };
class Unit2 { side = 0; vehicle = QGVAR(Squad_Leader); rank = "SERGEANT"; position[] = {0, -10, 0}; };
class Unit3 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {0, -15, 0}; };
};
class GVAR(MG_Squad) {
name = "MG Squad";
faction = QUOTE(ADDON);
side = 0;
class Unit0 { side = 0; vehicle = QGVAR(Squad_Leader); rank = "SERGEANT"; position[] = {0, 0, 0}; };
class Unit1 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {0, -5, 0}; };
class Unit2 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {0, -10, 0}; };
class Unit3 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {0, -15, 0}; };
class Unit4 { side = 0; vehicle = QGVAR(Machine_Gunner); rank = "PRIVATE"; position[] = {0, -20, 0}; };
class Unit5 { side = 0; vehicle = QGVAR(Machine_Gunner); rank = "PRIVATE"; position[] = {0, -25, 0}; };
class Unit6 { side = 0; vehicle = QGVAR(Machine_Gunner); rank = "PRIVATE"; position[] = {0, -30, 0}; };
class Unit7 { side = 0; vehicle = QGVAR(Rifleman_HAT); rank = "PRIVATE"; position[] = {0, -35, 0}; };
};
class GVAR(AA_Team) {
name = "AA Team";
faction = QUOTE(ADDON);
side = 0;
class Unit0 { side = 0; vehicle = QGVAR(Squad_Leader); rank = "SERGEANT"; position[] = {0, 0, 0}; };
class Unit1 { side = 0; vehicle = QGVAR(Rifleman_AA); rank = "PRIVATE"; position[] = {0, -5, 0}; };
class Unit2 { side = 0; vehicle = QGVAR(Rifleman_AA); rank = "PRIVATE"; position[] = {0, -10, 0}; };
class Unit3 { side = 0; vehicle = QGVAR(Rifleman_AA); rank = "PRIVATE"; position[] = {0, -15, 0}; };
};
class GVAR(Team_2Man) {
name = "2-Man Team";
faction = QUOTE(ADDON);
side = 0;
class Unit0 { side = 0; vehicle = QGVAR(Squad_Leader); rank = "CORPORAL"; position[] = {0, 0, 0}; };
class Unit1 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {0, -5, 0}; };
};
class GVAR(Sniper_Pair) {
name = "Sniper Pair";
faction = QUOTE(ADDON);
side = 0;
class Unit0 { side = 0; vehicle = QGVAR(Sniper); rank = "CORPORAL"; position[] = {0, 0, 0}; };
class Unit1 { side = 0; vehicle = QGVAR(Sniper); rank = "PRIVATE"; position[] = {0, -5, 0}; };
};
class GVAR(AT_Team) {
name = "AT Team";
faction = QUOTE(ADDON);
side = 0;
class Unit0 { side = 0; vehicle = QGVAR(Squad_Leader); rank = "SERGEANT"; position[] = {0, 0, 0}; };
class Unit1 { side = 0; vehicle = QGVAR(Rifleman_HAT); rank = "PRIVATE"; position[] = {0, -5, 0}; };
class Unit2 { side = 0; vehicle = QGVAR(Rifleman_HAT); rank = "PRIVATE"; position[] = {0, -10, 0}; };
class Unit3 { side = 0; vehicle = QGVAR(Rifleman_LAT); rank = "PRIVATE"; position[] = {0, -15, 0}; };
class Unit4 { side = 0; vehicle = QGVAR(Rifleman_LAT); rank = "PRIVATE"; position[] = {0, -20, 0}; };
class Unit5 { side = 0; vehicle = QGVAR(Machine_Gunner); rank = "PRIVATE"; position[] = {0, -25, 0}; };
class Unit6 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {0, -30, 0}; };
class Unit7 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {0, -35, 0}; };
};
class GVAR(M119_Battery) {
name = "M119 Battery";
faction = QUOTE(ADDON);
side = 0;
class Unit0 { side = 0; vehicle = QGVAR(M119); rank = "CORPORAL"; position[] = {0, 0, 0}; };
class Unit1 { side = 0; vehicle = QGVAR(M119); rank = "CORPORAL"; position[] = {0, -5, 0}; };
class Unit2 { side = 0; vehicle = QGVAR(M119); rank = "CORPORAL"; position[] = {0, -10, 0}; };
class Unit3 { side = 0; vehicle = QGVAR(Squad_Leader); rank = "LIEUTENANT"; position[] = {0, -15, 0}; };
class Unit4 { side = 0; vehicle = QGVAR(Signaller); rank = "SERGEANT"; position[] = {0, -20, 0}; };
class Unit5 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {0, -25, 0}; };
class Unit6 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {0, -30, 0}; };
class Unit7 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {0, -35, 0}; };
class Unit8 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {0, -40, 0}; };
class Unit9 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {0, -45, 0}; };
class Unit10 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {0, -50, 0}; };
};
};
class Special_Forces {
name = "Special Forces";
class GVAR(SF_Team) {
name = "SF Team";
faction = QUOTE(ADDON);
side = 0;
class Unit0 { side = 0; vehicle = QGVAR(sf_sfc); rank = "SERGEANT"; position[] = {0, 0, 0}; };
class Unit1 { side = 0; vehicle = QGVAR(sf_operator); rank = "CORPORAL"; position[] = {5, 0, 0}; };
class Unit2 { side = 0; vehicle = QGVAR(sf_autorifleman); rank = "PRIVATE"; position[] = {10, 0, 0}; };
class Unit3 { side = 0; vehicle = QGVAR(sf_grenadier); rank = "PRIVATE"; position[] = {15, 0, 0}; };
class Unit4 { side = 0; vehicle = QGVAR(sf_LAT); rank = "PRIVATE"; position[] = {20, 0, 0}; };
};
};
class Armoured {
name = "Armoured Assets";
class GVAR(Boxer_HMG_Patrol) {
name = "Boxer HMG Patrol";
faction = QUOTE(ADDON);
side = 0;
class Unit0 { side = 0; vehicle = QGVAR(Boxer_HMG); rank = "CORPORAL"; position[] = {0, 0, 0}; };
class Unit1 { side = 0; vehicle = QGVAR(Squad_Leader); rank = "SERGEANT"; position[] = {10, -5, 0}; };
class Unit2 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {15, -10, 0}; };
class Unit3 { side = 0; vehicle = QGVAR(Rifleman_LAT); rank = "PRIVATE"; position[] = {20, -15, 0}; };
class Unit4 { side = 0; vehicle = QGVAR(Machine_Gunner); rank = "PRIVATE"; position[] = {25, -20, 0}; };
class Unit5 { side = 0; vehicle = QGVAR(Sharpshooter); rank = "PRIVATE"; position[] = {30, -25, 0}; };
class Unit6 { side = 0; vehicle = QGVAR(Rifleman_AA); rank = "PRIVATE"; position[] = {35, -30, 0}; };
};
class GVAR(Boxer_GMG_Patrol) {
name = "Boxer GMG Patrol";
faction = QUOTE(ADDON);
side = 0;
class Unit0 { side = 0; vehicle = QGVAR(Boxer_GMG); rank = "CORPORAL"; position[] = {0, 0, 0}; };
class Unit1 { side = 0; vehicle = QGVAR(Squad_Leader); rank = "SERGEANT"; position[] = {10, -5, 0}; };
class Unit2 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {15, -10, 0}; };
class Unit3 { side = 0; vehicle = QGVAR(Rifleman_LAT); rank = "PRIVATE"; position[] = {20, -15, 0}; };
class Unit4 { side = 0; vehicle = QGVAR(Machine_Gunner); rank = "PRIVATE"; position[] = {25, -20, 0}; };
class Unit5 { side = 0; vehicle = QGVAR(Sharpshooter); rank = "PRIVATE"; position[] = {30, -25, 0}; };
class Unit6 { side = 0; vehicle = QGVAR(Rifleman_AA); rank = "PRIVATE"; position[] = {35, -30, 0}; };
};
class GVAR(MTVR_Troop_Transport) {
name = "MTVR Troop Transport";
faction = QUOTE(ADDON);
side = 0;
class Unit0 { side = 0; vehicle = QGVAR(MTVR); rank = "CORPORAL"; position[] = {0, 0, 0}; };
class Unit1 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {5, 0, 0}; };
class Unit2 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {10, 0, 0}; };
class Unit3 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {15, 0, 0}; };
class Unit4 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {20, 0, 0}; };
class Unit5 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {25, 0, 0}; };
class Unit6 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {30, 0, 0}; };
class Unit7 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {35, 0, 0}; };
class Unit8 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {40, 0, 0}; };
class Unit9 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {45, 0, 0}; };
class Unit10 { side = 0; vehicle = QGVAR(Rifleman); rank = "PRIVATE"; position[] = {50, 0, 0}; };
};
class GVAR(Tank_Platoon_Mixed) {
name = "Tank Platoon (Mixed)";
faction = QUOTE(ADDON);
side = 0;
class Unit0 { side = 0; vehicle = QGVAR(Leopard2A6); rank = "LIEUTENANT"; position[] = {0, 0, 0}; };
class Unit1 { side = 0; vehicle = QGVAR(Leopard2A6); rank = "SERGEANT"; position[] = {10, 0, 0}; };
class Unit2 { side = 0; vehicle = QGVAR(T55); rank = "CORPORAL"; position[] = {20, 0, 0}; };
class Unit3 { side = 0; vehicle = QGVAR(T55); rank = "CORPORAL"; position[] = {30, 0, 0}; };
};
class GVAR(Tank_Platoon_Heavy) {
name = "Tank Platoon (Heavy)";
faction = QUOTE(ADDON);
side = 0;
class Unit0 { side = 0; vehicle = QGVAR(Leopard2A6); rank = "LIEUTENANT"; position[] = {0, 0, 0}; };
class Unit1 { side = 0; vehicle = QGVAR(Leopard2A6); rank = "SERGEANT"; position[] = {10, 0, 0}; };
class Unit2 { side = 0; vehicle = QGVAR(Leopard2A6); rank = "CORPORAL"; position[] = {20, 0, 0}; };
class Unit3 { side = 0; vehicle = QGVAR(Leopard2A6); rank = "CORPORAL"; position[] = {30, 0, 0}; };
};
class GVAR(Tank_Platoon_Light) {
name = "Tank Platoon (Light)";
faction = QUOTE(ADDON);
side = 0;
class Unit0 { side = 0; vehicle = QGVAR(T55); rank = "LIEUTENANT"; position[] = {0, 0, 0}; };
class Unit1 { side = 0; vehicle = QGVAR(T55); rank = "SERGEANT"; position[] = {10, 0, 0}; };
class Unit2 { side = 0; vehicle = QGVAR(T55); rank = "CORPORAL"; position[] = {20, 0, 0}; };
class Unit3 { side = 0; vehicle = QGVAR(T55); rank = "CORPORAL"; position[] = {30, 0, 0}; };
};
class GVAR(Tank_Platoon_AA) {
name = "Tank Platoon (AA)";
faction = QUOTE(ADDON);
side = 0;
class Unit0 { side = 0; vehicle = QGVAR(Leopard2A6); rank = "LIEUTENANT"; position[] = {0, 0, 0}; };
class Unit1 { side = 0; vehicle = QGVAR(Leopard2A6); rank = "SERGEANT"; position[] = {10, 0, 0}; };
class Unit2 { side = 0; vehicle = QGVAR(T55); rank = "CORPORAL"; position[] = {20, 0, 0}; };
class Unit3 { side = 0; vehicle = QGVAR(APC_AA); rank = "CORPORAL"; position[] = {30, 0, 0}; };
};
};
};
};
};
Loading
Loading