Skip to content

Dev - #775

Merged
Beatrice-betty merged 7 commits into
masterfrom
dev
Aug 15, 2026
Merged

Dev#775
Beatrice-betty merged 7 commits into
masterfrom
dev

Conversation

@Beatrice-betty

@Beatrice-betty Beatrice-betty commented Aug 15, 2026

Copy link
Copy Markdown
Collaborator

Summary by Sourcery

本次改动对岛屿日志进行本地化,收紧特殊材料处理和岛屿生产库存重算逻辑,并为全新的“苍穹深渊(Depths of the Astrarium)”活动以及新的岛屿角色/海妖添加配置和资源。

New Features:

  • 引入统一的岛屿物品名称映射和辅助方法,在农场、渔场、牧场、餐厅、商店和制造模块的日志中显示中文物品名称。
  • event_20260813_cn 地图中为 Bonhomme Richard 海妖变体提供支持,包括新增模板、提取器映射以及用于线条检测和滑动行为的调参配置。
  • 允许 DaVinci 角色用于岛屿商业商店配置,并在岛屿角色选择中被正确识别。

Bug Fixes:

  • 修正白熊茶馆中的蜂蜜使用规则,确保蜂蜜只被 honey_lemonstrawberry_honey 产品消耗,并应用正确的按件约束。
  • 修复生产库存重算逻辑,每轮循环都基于实时仓库库存和进行中的订单重新构建当前总量,避免基于运行前旧快照进行排程。
  • 改进生产派发流程,在出现超时或重复选品失败时快速抛出 GameStuckError,而不是悄然循环或错误上报状态。

Enhancements:

  • 统一岛屿日志,使用本地化物品名称和结构化的库存/计划表示,便于在所有岛屿模块中调试。
  • 优化茶馆和餐厅模块的季节性物品处理,包括修正季节饮品模板以及更清晰的自动切换/移除日志。
  • 调整特殊材料约束逻辑(蜂蜜、牛奶、奶酪、豆腐),确保需求计算和材料扣减在日志中保持一致且可追溯。
  • 收紧新活动的战役地图配置,更新相机出生点与海妖存在/尺寸标记,并增加路径相关的峰值检测/窗口参数。
  • 改进岛屿制造和商业逻辑,更好地跳过不可用产品,在批次内记住材料短缺情况,并在本地化日志中明确描述替代品。

Documentation:

  • 更新战役 Readme,纠正最近联盟活动名称,并添加“苍穹深渊(Depths of the Astrarium)”活动条目及其本地化标题。
Original summary in English

Summary by Sourcery

Localize island logging, tighten special-material handling and inventory recomputation for island production, and add configuration/assets for the new "Depths of the Astrarium" event and new island characters/sirens.

New Features:

  • Introduce centralized island item name mapping and helper methods to display Chinese item names in logs across farm, fishery, ranch, restaurant, shops and manufacturing.
  • Add support for the Bonhomme Richard siren variants in event_20260813_cn maps, including new templates, extractor mappings and tuning parameters for line detection and swipe behavior.
  • Allow the DaVinci character to be used in island business shop configurations and recognized in island character selection.

Bug Fixes:

  • Correct honey usage rules in the white bear teahouse so that honey is only consumed by honey_lemon and strawberry_honey products with proper per-item constraints.
  • Fix production inventory recomputation by rebuilding current totals from live warehouse and in-progress orders each loop to avoid scheduling based on stale pre-run snapshots.
  • Improve production dispatch flows to fail fast with GameStuckError on timeouts or repeated product-selection failures rather than silently looping or misreporting state.

Enhancements:

  • Normalize island logging to use localized item names and structured inventory/plan representations for easier debugging across all island modules.
  • Refine seasonal item handling in teahouse and restaurant modules, including corrected seasonal drink templates and clearer auto-switch/remove logging.
  • Adjust special-material constraint logic (honey, milk, cheese, tofu) so demand calculations and material deductions are consistent and traceable in logs.
  • Tighten campaign map configs for the new event, updating camera spawn points and siren presence/size flags and adding peak-detection/window parameters for pathing.
  • Improve island manufacturing and business logic to better skip unavailable products, remember material shortages within a batch, and describe replacements in localized logs.

Documentation:

  • Update the campaign Readme to correct recent coalition event names and add the "Depths of the Astrarium" event entry with localized titles.

quankong1551 and others added 7 commits August 15, 2026 01:08
* feat(island): 新增岛屿可派遣角色达芬奇

- 新增模板 assets/cn/island_select_character/TEMPLATE_DAVINCI.png
- 注册 character_templates 映射 DaVinci,识别阈值 0.8 回测通过,无跨格误匹配
- 经营模块角色下拉 _IslandBusinessChar 追加 DaVinci,config_updater 重生成 args.json/config_generated.py
- 五语言 i18n 同步角色列表 help 文案与下拉选项翻译

* feat(island/farm): 仓库库存日志改为输出中文作物名

- 为农场/果园/苗圃共 26 种作物配置补充 cn_name 中文名
- warehouse_inventory() 库存日志由英文作物名改为中文显示

* feat(island): 岛屿仓库库存与餐品日志统一输出中文名

- 新增 ISLAND_ITEM_CN_NAMES 统一映射(121 项,来源为 i18n zh-CN、既有 cn_name 与注释)
- 基类新增 _item_cn/_inv_cn/_products_cn 日志翻译助手,未知名兜底不报错
- 农田/渔场/矿山林场/牧场库存统计与补种日志改为中文
- 店铺调试信息(仓库/生产中/总库存/备餐计划)与餐品、原材料、蜂蜜/牛奶/芝士限制日志全部中文输出
- 制造业工坊产品日志(文件柜/净水滤芯/刀叉餐具/荠菜干/花束等)同步中文化
- 阳光蜜水按真实配方(草莓蜜沁+蜂蜜柠檬水)统一排产、需求、扣账口径,蜂蜜仅作为蜂蜜柠檬水原料并同步扣减
- 基类排产循环改用当前仓库账重建库存,同轮套餐消耗的原料不再误判为可用,原料槽位目标不再漏排
- 季节高优先级饮品改为带超时循环,移除循环内固定等待,超时抛异常
- 迎春花茶、西瓜汁改用各自专属图标,不再复用苹果汁
- 更新白熊饮品帮助文案,蜂蜜制品支持自动生产
## Summary by Sourcery

为“深渊星仪(Depths of the Astrarium)”配置 20260813 CN 活动地图,包括更新的塞壬
Boss、相机设置以及输入调优参数。

New Features:
- 为相关活动地图新增博纳姆·理查德(Bonhomme Richard)塞壬 Boss 模板,涵盖战列舰、航母和潜艇三种变体。
- 为多个 20260813 CN 关卡引入滑动倍数和线条峰值检测参数配置,以提升地图交互与检测效果。
- 为所有支持的语言版本注册博纳姆·理查德塞壬资源模板。

Enhancements:
- 调整多张活动地图的相机位置和出生点,使其更好地符合预期布局与玩法。
- 精炼部分地图上的塞壬分布,在不应出现塞壬 Boss 的位置移除通用情绪模板。
- 更新活动目录条目,以反映“深渊星仪(Depths of the Astrarium)”的命名以及新的联合阵营排期行。

Documentation:
- 修订战役 Readme,新增联合阵营日期,修正本地化标题,并记录“深渊星仪(Depths of the Astrarium)”活动。

Chores:
- 扩展地图提取器模板映射,将内部的博纳姆·理查德标识符转换为新的塞壬 Boss 模板。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Configure the 20260813 CN event maps for "Depths of the Astrarium",
including updated siren bosses, camera settings, and input tuning
parameters.

New Features:
- Add Bonhomme Richard siren boss templates for battleship, carrier, and
submarine variants across relevant event maps.
- Introduce swipe multiplier and line peak-detection parameter
configurations for multiple 20260813 CN stages to improve map
interaction and detection.
- Register Bonhomme Richard siren asset templates for all supported
locales.

Enhancements:
- Adjust camera positions and spawn points on several event maps to
better align with the intended layout and gameplay.
- Refine siren presence on certain maps by removing generic
emotion-based templates where no siren boss should appear.
- Update event catalog entries to reflect the "Depths of the Astrarium"
naming and new coalition schedule rows.

Documentation:
- Revise the campaign Readme to add the new coalition date, correct
localized titles, and document the "Depths of the Astrarium" event.

Chores:
- Extend the map extractor template mapping to translate internal
Bonhomme Richard identifiers to the new siren boss templates.

</details>
@chatgpt-codex-connector

Copy link
Copy Markdown

You have reached your Codex usage limits for code reviews. You can see your limits in the Codex usage dashboard.

@sourcery-ai sourcery-ai Bot left a comment

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Sorry @Beatrice-betty, you have reached your weekly rate limit of 500000 diff characters.

Please try again later or upgrade to continue using Sourcery

@github-actions

Copy link
Copy Markdown

⏳ CI 检查进行中,报告将在完成后更新。

@sourcery-ai

sourcery-ai Bot commented Aug 15, 2026

Copy link
Copy Markdown

Reviewer's Guide

在各个岛屿子系统中增加了本地化的物品名称日志和特殊材料处理,引入了共享的中文名称映射辅助方法,重构了库存总量重建逻辑以使用实时仓库数据,更新了活动 20260813 的关卡地图和塞壬模板为 Bonhomme Richard 变体,并扩展了岛屿商业配置和角色选择,以支持 DaVinci 以及新的商店选项。

使用 _rebuild_current_totals 进行库存总量重建的流程图

flowchart LR
    R[run]
    W[warehouse_counts updated]
    P[post_check_meal updated]
    PT[produced_pass]
    RC[_rebuild_current_totals produced_pass]
    CT[current_totals]
    CBD[_compute_base_demands]
    PMR[process_meal_requirements]
    SP[schedule_production loop]

    R --> W
    R --> P
    R --> PT
    W --> RC
    P --> RC
    PT --> RC
    RC --> CT
    CT --> CBD
    CBD --> PMR
    PMR --> SP
    SP --> PT
    SP --> RC
Loading

File-Level Changes

Change Details Files
引入共享的岛屿物品中文名映射和辅助方法,用于本地化日志,并在各个岛屿模块中广泛应用。
  • 在 island.py 中添加 ISLAND_ITEM_CN_NAMES 映射以及辅助方法 _item_cn、_inv_cn 和 _products_cn。
  • 更新 island_shop_base、island_farm、island_restaurant、island_rancher、island_fishery、island_mine_forest、island_manufacture、island_business 以及其他岛屿模块中的日志消息,使其使用中文名称辅助方法。
  • 确保库存打印和生产/调度日志显示对人友好的中文名称,同时保持底层键值不变。
module/island/island.py
module/island/island_shop_base.py
module/island/island_farm.py
module/island/island_restaurant.py
module/island/island_rancher.py
module/island/island_fishery.py
module/island/island_mine_forest.py
module/island/island_manufacture.py
module/island/island_business.py
修复并重构茶馆的季节饮品选择和蜂蜜材料约束逻辑,为卡住的生产派发增加超时处理。
  • 将季节饮品模板/post_actions 切换为饮品专用模板,而不是复用 apple juice 模板;包括 spring_flower_tea 和 watermelon_juice 等。
  • 重新定义蜂蜜使用逻辑,仅让特定饮品直接消耗新鲜蜂蜜,移除之前的 sunny_honey 复合逻辑,并相应更新 check_special_materials、deduct_materials 和 apply_special_material_constraints。
  • 重构茶馆的 post_produce 派发循环,使其使用通用循环辅助方法并带有超时处理,在派发卡住时抛出 GameStuckError;同时让相关日志全部使用中文名称。
  • 调整季节自动切换的日志,通过中文名称辅助方法转换物品标识。
module/island/island_teahouse.py
module/island/island_shop_base.py
重构生产调度循环,通过 live 仓库和生产中数据加上新调度产出来重建 current_totals,避免使用过期快照并改进日志。
  • 引入 _rebuild_current_totals 辅助方法,从 post_products、post_check_meal、warehouse_counts 和 produced_pass 重新计算总库存。
  • 在岛屿基础商店和茶馆的 run 循环(包括严格材料重试路径)中,用调用 _rebuild_current_totals 替换之前使用保存的 _orig_totals 快照的做法。
  • 更新 warehouse_counts、post_check_meal、current_totals、to_post_products 和生产计划相关的调试日志,使其使用中文名称映射。
module/island/island_shop_base.py
module/island/island_teahouse.py
调整咖啡店和餐馆模块的特殊材料约束及日志,在尊重牛奶/奶酪限制的同时输出中文本地化消息。
  • 更新咖啡店中受牛奶限制的批量大小和扣减日志,使其使用中文名称,并明确剩余牛奶的计算;保持 apply_special_material_constraints 与这些语义一致。
  • 更新餐馆模块中奶酪和牛奶约束处理逻辑,在不更改核心数值逻辑的前提下,使用中文名称记录调整情况。
  • 在咖啡店模块中,对 process_meal_requirements 的输入/输出日志使用中文名称库存辅助方法进行包装。
module/island/island_juu_coffee.py
module/island/island_juu_eatery.py
更新活动 20260813 的关卡地图以使用 Bonhomme Richard 塞壬模板,调整镜头和滑动参数,并微调特定关卡的塞壬配置。
  • 用 BonhommeRichard_* 变体替换旧的塞壬模板键,并按照地图配置 MAP_SIREN_TEMPLATE 列表(包括部分地图不再包含塞壬)。
  • 调整多张地图上的 camera_data 和 camera_data_spawn_point 坐标,以改善路径/镜头行为。
  • 为特定地图添加 INTERNAL_LINES_FIND_PEAKS_PARAMETERS、EDGE_LINES_FIND_PEAKS_PARAMETERS、MAP_SWIPE_MULTIPLY 以及相关滑动倍率,并在需要时设置 MAP_SIREN_HAS_BOSS_ICON_SMALL。
  • 更新 dev_tools 中 map_extractor 的塞壬映射,将旧 boss 键映射到新的 Bonhomme Richard 模板键。
  • 优化活动 Readme 中的活动标题和联合作战命名,以匹配最近活动。
campaign/event_20260813_cn/sp.py
campaign/event_20260813_cn/a1.py
campaign/event_20260813_cn/b1.py
campaign/event_20260813_cn/c1.py
campaign/event_20260813_cn/d1.py
campaign/event_20260813_cn/a3.py
campaign/event_20260813_cn/b2.py
campaign/event_20260813_cn/b3.py
campaign/event_20260813_cn/c2.py
campaign/event_20260813_cn/c3.py
campaign/event_20260813_cn/d2.py
campaign/event_20260813_cn/d3.py
campaign/Readme.md
dev_tools/map_extractor.py
module/template/assets.py
扩展岛屿商业和角色选择配置,以支持 DaVinci 作为商店角色,并为新内容进行 i18n 更新。
  • 在 argument.yaml 中将 DaVinci 添加到共享的 IslandBusiness 角色选择列表,并重新生成配置,使 IslandBusinessShop1–5 的 Char1/Char2 注释中包含 DaVinci。
  • 在 island_select_character 资源中添加 DaVinci 模板,并将其纳入 character_templates 映射,以保证识别正常。
  • 在各语言 JSON 中应用 i18n 更新,支持新的活动名称以及可能新增的物品标签(文件已列出但 diff 未显示具体内容)。
module/config/config_generated.py
module/config/argument/argument.yaml
module/island/island_select_character.py
module/island_select_character/assets.py
module/config/i18n/en-US.json
module/config/i18n/ja-JP.json
module/config/i18n/zh-CN.json
module/config/i18n/zh-MIAO.json
module/config/i18n/zh-TW.json
module/config/argument/args.json

Tips and commands

Interacting with Sourcery

  • 触发新的审查: 在 Pull Request 中评论 @sourcery-ai review
  • 继续讨论: 直接回复 Sourcery 的审查评论。
  • 从审查评论生成 GitHub Issue: 回复审查评论请求 Sourcery 从该评论创建一个 issue。你也可以直接回复审查评论 @sourcery-ai issue 来从该评论生成 issue。
  • 生成 Pull Request 标题: 在 Pull Request 标题中任意位置写上 @sourcery-ai,即可随时生成标题。你也可以在 Pull Request 中评论 @sourcery-ai title 来(重新)生成标题。
  • 生成 Pull Request 摘要: 在 Pull Request 描述正文中任意位置写上 @sourcery-ai summary,即可在该位置生成 PR 摘要。你也可以在 Pull Request 中评论 @sourcery-ai summary 来在任意时间(重新)生成摘要。
  • 生成审查者指南: 在 Pull Request 中评论 @sourcery-ai guide,即可随时(重新)生成审查者指南。
  • 一次性解决所有 Sourcery 评论: 在 Pull Request 中评论 @sourcery-ai resolve,即可标记所有 Sourcery 评论为已解决。如果你已经处理完所有评论且不想再看到它们,这很有用。
  • 撤销所有 Sourcery 审查: 在 Pull Request 中评论 @sourcery-ai dismiss,即可撤销所有现有的 Sourcery 审查。特别适合你想从头开始进行新一轮审查——不要忘记再评论 @sourcery-ai review 来触发新的审查!

Customizing Your Experience

访问你的 dashboard 以:

  • 启用或禁用审查特性,例如 Sourcery 自动生成的 Pull Request 摘要、审查者指南等。
  • 更改审查语言。
  • 添加、删除或编辑自定义审查指令。
  • 调整其他审查设置。

Getting Help

Original review guide in English

Reviewer's Guide

Adds localized item-name logging and special material handling across island subsystems, introduces a shared CN name mapping helper, refactors inventory total reconstruction to use live warehouse data, updates event 20260813 campaign maps and siren templates to Bonhomme Richard variants, and extends island business configuration and character selection to support DaVinci and new shop options.

Flow diagram for inventory totals reconstruction with _rebuild_current_totals

flowchart LR
    R[run]
    W[warehouse_counts updated]
    P[post_check_meal updated]
    PT[produced_pass]
    RC[_rebuild_current_totals produced_pass]
    CT[current_totals]
    CBD[_compute_base_demands]
    PMR[process_meal_requirements]
    SP[schedule_production loop]

    R --> W
    R --> P
    R --> PT
    W --> RC
    P --> RC
    PT --> RC
    RC --> CT
    CT --> CBD
    CBD --> PMR
    PMR --> SP
    SP --> PT
    SP --> RC
Loading

File-Level Changes

Change Details Files
Introduce shared island item CN name mapping and helper methods for localized logging, then apply them broadly across island modules.
  • Add ISLAND_ITEM_CN_NAMES mapping and helper methods _item_cn, _inv_cn, and _products_cn in island.py.
  • Update log messages in island_shop_base, island_farm, island_restaurant, island_rancher, island_fishery, island_mine_forest, island_manufacture, island_business, and other island modules to use the CN name helpers.
  • Ensure inventory prints and production/scheduling logs show human-friendly Chinese names while keeping underlying keys unchanged.
module/island/island.py
module/island/island_shop_base.py
module/island/island_farm.py
module/island/island_restaurant.py
module/island/island_rancher.py
module/island/island_fishery.py
module/island/island_mine_forest.py
module/island/island_manufacture.py
module/island/island_business.py
Fix and refactor seasonal drink selection and honey-based material constraints for the teahouse, adding timeout handling for stuck production dispatch.
  • Switch seasonal drink templates/post_actions to drink-specific ones instead of reusing the apple juice template, including for spring_flower_tea and watermelon_juice.
  • Redefine honey usage so only specific drinks consume fresh honey directly, removing previous sunny_honey composite logic and updating check_special_materials, deduct_materials, and apply_special_material_constraints accordingly.
  • Refactor teahouse post_produce dispatch loop to use the generic loop helper with a timeout and raise GameStuckError on dispatch stall, and make all related logs use CN names.
  • Adjust seasonal auto-switch logs to translate item identifiers via the CN helper.
module/island/island_teahouse.py
module/island/island_shop_base.py
Refactor production scheduling loops to rebuild current_totals from live warehouse and in-production data plus newly scheduled output, avoiding stale snapshots and improving logging.
  • Introduce _rebuild_current_totals helper that recomputes total stocks from post_products, post_check_meal, warehouse_counts, and produced_pass.
  • Replace prior use of saved _orig_totals snapshots with calls to _rebuild_current_totals in run loops for island base shop and island teahouse, including strict-materials retry paths.
  • Update debug logs around warehouse_counts, post_check_meal, current_totals, to_post_products, and production plans to use CN-name mappings.
module/island/island_shop_base.py
module/island/island_teahouse.py
Adjust special material constraints and logging for coffee shop and eatery modules to respect milk/cheese limits while emitting CN-localized messages.
  • Update milk-constrained batch size and deduction logs in the coffee shop to use CN names and clarify remaining milk calculations, and keep apply_special_material_constraints consistent with these semantics.
  • Update cheese and milk constraint handling in the eatery module to log adjustments using CN names, without altering core numeric logic.
  • Wrap process_meal_requirements input/output logging in the coffee shop module via CN-name inventory helper.
module/island/island_juu_coffee.py
module/island/island_juu_eatery.py
Update campaign event 20260813 maps to use Bonhomme Richard siren templates, adjust camera and swipe parameters, and tweak siren presence for specific stages.
  • Replace legacy siren template keys with BonhommeRichard_* variants and configure MAP_SIREN_TEMPLATE lists per map (including some maps now having no siren).
  • Adjust camera_data and camera_data_spawn_point coordinates on multiple maps to improve pathing/camera behavior.
  • Add INTERNAL_LINES_FIND_PEAKS_PARAMETERS, EDGE_LINES_FIND_PEAKS_PARAMETERS, MAP_SWIPE_MULTIPLY, and related swipe multipliers for specific maps, plus MAP_SIREN_HAS_BOSS_ICON_SMALL where needed.
  • Update dev_tools map_extractor siren mapping to translate old boss keys to new Bonhomme Richard template keys.
  • Refine campaign Readme entries for event titles and coalition naming for recent events.
campaign/event_20260813_cn/sp.py
campaign/event_20260813_cn/a1.py
campaign/event_20260813_cn/b1.py
campaign/event_20260813_cn/c1.py
campaign/event_20260813_cn/d1.py
campaign/event_20260813_cn/a3.py
campaign/event_20260813_cn/b2.py
campaign/event_20260813_cn/b3.py
campaign/event_20260813_cn/c2.py
campaign/event_20260813_cn/c3.py
campaign/event_20260813_cn/d2.py
campaign/event_20260813_cn/d3.py
campaign/Readme.md
dev_tools/map_extractor.py
module/template/assets.py
Extend island business and character selection configuration to support DaVinci in shop roles and i18n updates for new content.
  • Add DaVinci to the shared IslandBusiness character select list in argument.yaml and regenerate config to include DaVinci in IslandBusinessShop1–5 Char1/Char2 comments.
  • Add DaVinci template to island_select_character assets and include it in the character_templates mapping so recognition works.
  • Apply i18n updates across language JSONs to support new event names and possibly item labels (files listed but content not shown in diff).
module/config/config_generated.py
module/config/argument/argument.yaml
module/island/island_select_character.py
module/island_select_character/assets.py
module/config/i18n/en-US.json
module/config/i18n/ja-JP.json
module/config/i18n/zh-CN.json
module/config/i18n/zh-MIAO.json
module/config/i18n/zh-TW.json
module/config/argument/args.json

Tips and commands

Interacting with Sourcery

  • Trigger a new review: Comment @sourcery-ai review on the pull request.
  • Continue discussions: Reply directly to Sourcery's review comments.
  • Generate a GitHub issue from a review comment: Ask Sourcery to create an
    issue from a review comment by replying to it. You can also reply to a
    review comment with @sourcery-ai issue to create an issue from it.
  • Generate a pull request title: Write @sourcery-ai anywhere in the pull
    request title to generate a title at any time. You can also comment
    @sourcery-ai title on the pull request to (re-)generate the title at any time.
  • Generate a pull request summary: Write @sourcery-ai summary anywhere in
    the pull request body to generate a PR summary at any time exactly where you
    want it. You can also comment @sourcery-ai summary on the pull request to
    (re-)generate the summary at any time.
  • Generate reviewer's guide: Comment @sourcery-ai guide on the pull
    request to (re-)generate the reviewer's guide at any time.
  • Resolve all Sourcery comments: Comment @sourcery-ai resolve on the
    pull request to resolve all Sourcery comments. Useful if you've already
    addressed all the comments and don't want to see them anymore.
  • Dismiss all Sourcery reviews: Comment @sourcery-ai dismiss on the pull
    request to dismiss all existing Sourcery reviews. Especially useful if you
    want to start fresh with a new review - don't forget to comment
    @sourcery-ai review to trigger a new review!

Customizing Your Experience

Access your dashboard to:

  • Enable or disable review features such as the Sourcery-generated pull request
    summary, the reviewer's guide, and others.
  • Change the review language.
  • Add, remove or edit custom review instructions.
  • Adjust other review settings.

Getting Help

@Beatrice-betty
Beatrice-betty merged commit 857deff into master Aug 15, 2026
11 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

4 participants