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# AngryBugs

Early-stage iOS game prototype developed with Objective-C and Cocos2d.

## Overview

AngryBugs is an early mobile game project created as part of hands-on work in native iOS development and 2D game mechanics.

The project demonstrates experience with game structure, animation assets, scene management, and user interaction in a native iOS environment.

## Features

- 2D mobile game prototype
- Native iOS implementation
- Sprite-based animations and assets
- Scene and interaction logic
- Early integration with mobile game frameworks

## Tech Stack

- Objective-C
- Cocos2d
- C / C++
- Xcode
- iOS SDK

## Role

Full-cycle development:
- Project architecture
- Gameplay logic implementation
- UI and scene setup
- Asset integration
- Testing and iteration

## Note

This repository represents an early phase of my software engineering career and reflects long-term hands-on experience in mobile development.

## Author

**Vadim Kassin**  
Senior Mobile & Backend Developer

Based between Turkey and Kazakhstan, working remotely with international clients.

## Contact

- Email: vgzulus@gmail.com

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Early iOS 2D game prototype built with Objective-C and Cocos2d

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