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Animation Editor
The animation editor is used for editing animated tilesets, animated graphics, and animated palettes.
An animated tileset is a collection of animated graphics. Specifically, there are 16 slots, with each slot occupying 0x80 bytes of VRAM. All of the graphics in an animated tileset are accessible to RLE compressed backgrounds (BG1, BG2, sometimes BG0), while only the last 4 slots are accessible to LZ77 compressed backgrounds (BG3, sometimes BG0). To edit the tileset, simply select which animated graphics you want in each slot.
Animated graphics are what make up an animated tileset. You can change three different parameters for each one. Direction determines what order each state will play in. Normal repeats from the beginning, while alternate plays backwards to the beginning. Delay is the number of frames between each state, and states is the total number of states. You can also edit the graphics for each state.
An animated palette is a palette that can change colors. This palette is placed in the last row of the background palette during gameplay. Animated palettes have similar parameters to animated graphics. Direction determines what order each state will play in. Normal repeats from the beginning, while alternate plays backwards to the beginning. Delay is the number of frames between each state, and states is the total number of states. You can also edit the colors for each state.