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Graphics Editor
The graphics editor is used for viewing, importing, and exporting graphics. When opening, it will automatically provide graphics and palette offsets depending on where it was opened from. There are several options for viewing the graphics, including image width, height, and zoom level. There is also a compressed option, which will display LZ77 compressed graphics if they are present at the provided offset.
The main function of this editor is importing and exporting graphics. There are two different file formats: image and raw. Image is simply a PNG image, while raw contains the same data stored in the ROM for the graphics. Use the image format if you plan to edit the graphics using an external graphics editor. Use the raw format if you're copying graphics from one ROM to another or want to use a program such as Tile Layer Pro. When importing graphics, make sure you select only the graphics you want to replace, adjusting the offset and height as necessary. If you import an image, it will match each pixel to the closest color in the currently selected palette. If you import raw, the palette is ignored. If the imported graphics are larger than the original, the editor will automatically allocate new space and fix pointers. Make sure you write down the new offset if you need it later.