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Text Editor
The text editor is used for editing the different types of text in each game. In Fusion, there are five different types. "Navigation" has all of the computer conversations. "Pause screen" has the objectives you can view from the pause screen. "Monologues" has all of Samus's monologues from the intro, the elevator rides, and the end of the game. "Locations" has all of the location names that can be displayed when entering a door. "Messages" has all of the messages that can be displayed in the middle of the screen. In Zero Mission, there are also five different types. "Story" has all of the story related text from the intro and during gameplay. "Descriptions" has all of the item descriptions displayed on the status screen. "Locations" and "Messages" are the same as Fusion. "File screen" has the text from the file select screen and options screen.
There are several control characters that have different purposes. Fusion and Zero Mission have several of the same control characters, though each game has some that are unique.
| Shared | Fusion | Zero Mission |
|---|---|---|
| [NEWLINE] | [DELAY=X] | [Select_button_1] |
| [COLOR=X] | [MUSIC=X] | [Select_button_2] |
| [/COLOR] | [ARROW] | [Select_button_3] |
| [INDENT=X] | [NEXT] | [Select_button_4] |
| [YES] | [TARGET] | |
| [NO] | [OBJECTIVE] | |
| [Up_button_left] | [ADAM] | |
| [Up_button_right] | [SAMUS] | |
| [Down_button_left] | [FEDERATION] | |
| [Down_button_right] | [SAMUS_FACE] | |
| [Left_button_left] | [SA-X_FACE] | |
| [Left_button_right] | [POPUP_OPEN] | |
| [Right_button_left] | [POPUP_CLOSE] | |
| [Right_button_right] | [STOP_MUSIC=X] | |
| [A_button_left] | ||
| [A_button_right] | ||
| [B_button_left] | ||
| [B_button_right] | ||
| [L_button_left] | ||
| [L_button_right] | ||
| [R_button_left] | ||
| [R_button_right] |
The best way to learn these characters is to observe how they are used in the existing text. Some of the control characters only work with certain types of text. In particular, most of the characters unique to Fusion (as well as color) will only work with navigation or monologue text. It is best to test these characters in-game to make sure they work.
There are two other special notations. To write a character using its hexadecimal value, type [\xHHHH] where HHHH is a hexadecimal number. Additionally, you can use a backslash '\' as an escape character. The only characters that require a backslash are brackets '\[', '\]' and backslash itself '\\'.
The text editor supports other languages, including common European languages (with various accented characters) and Japanese (with Hiragana, Katakana, and about 900 Kanji). Editing languages other than English is pointless for now, since MAGE only supports the North American version (which only uses English). However, you could potentially force the game to use another language if you desired.