-
Notifications
You must be signed in to change notification settings - Fork 0
API Bandit clear_hideouts
SolWayward edited this page Jan 7, 2026
·
1 revision
Endpoint: gm.bandit.clear_hideouts
gm.bandit.clear_hideouts <banditType> [count]
| Parameter | Type | Required | Description |
|---|---|---|---|
banditType |
string | Yes | Bandit type(s) for hideouts to clear. Use 'all', single type, or comma-separated list |
count |
int | No | Number of hideouts to clear. Omit to clear ALL matching hideouts |
-
all- All bandit types -
looters- Basic bandits -
deserters,desert,desert_bandits- Deserter bandits -
forest,forest_bandits- Forest bandits -
mountain,mountain_bandits- Mountain bandits -
sea_raiders,sea- Sea raiders -
steppe,steppe_bandits- Steppe bandits -
corsairs,southern_pirates,pirates- Corsairs (Warsails DLC only)
Supports named argument notation:
-
banditType:<value>ortype:<value>- Specify bandit type -
count:<value>- Specify count limit
gm.bandit.clear_hideouts forestOutput:
Cleared 3 bandit hideouts (all).
Types: Forest Bandits
Remaining Counts:
Total Parties: 42
Total Hideouts: 9
...
gm.bandit.clear_hideouts mountain 2Output:
Cleared 2 bandit hideouts (requested: 2).
Types: Mountain Bandits
Remaining Counts:
...
gm.bandit.clear_hideouts forest,mountain,sea_raidersOutput:
Cleared 6 bandit hideouts (all).
Types: Forest Bandits, Mountain Bandits, Sea Raiders
Remaining Counts:
...
gm.bandit.clear_hideouts type:steppe count:1Output:
Cleared 1 bandit hideouts (requested: 1).
Types: Steppe Bandits
Remaining Counts:
...
gm.bandit.clear_hideouts allOutput:
Cleared 12 bandit hideouts (all).
Types: Looters, Deserters, Forest Bandits, Mountain Bandits, Sea Raiders, Steppe Bandits
Remaining Counts:
Total Parties: 45
Total Hideouts: 0
- Reduce long-term bandit respawn rates in specific regions
- Clear hideouts near important settlements or trade routes
- Create safer regions by eliminating bandit bases
- Prevent specific bandit types from respawning in areas
- Reduce overall bandit pressure more permanently than removing parties
- Clearing hideouts has more lasting impact than destroying parties
- Hideouts respawn slowly over time through game mechanics
- Parties respawn from remaining hideouts, so clear hideouts for longer-term effect
- Use
gm.bandit.countto verify hideout counts before and after - Comma-separated types must have NO SPACES between them
Clear hideouts BEFORE destroying parties for maximum long-term impact:
gm.bandit.clear_hideouts forest
gm.bandit.destroy_bandit_parties forestThis removes the hideout spawn points first, then cleans up remaining parties.
- API-Bandit-count - Check bandit counts
- API-Bandit-destroy_bandit_parties - Destroy bandit parties
- API-Bandit-remove_all - Remove all bandits
- API-Bandit-Overview - Bandit command overview
Last Updated: 2026-01-06
🏠 Home | Quick Reference | Syntax Guide
Hero Commands
- gm.hero.abort_pregnancy
- gm.hero.add_gold
- gm.hero.add_hero_to_party
- gm.hero.create_companions
- gm.hero.create_lord
- gm.hero.create_party
- gm.hero.divorce
- gm.hero.edit_appearance
- gm.hero.edit_party
- gm.hero.equip_hero
- gm.hero.export_character
- gm.hero.generate_lords
- gm.hero.give_birth
- gm.hero.heal
- gm.hero.import_character
- gm.hero.impregnate
- gm.hero.imprison
- gm.hero.kill
- gm.hero.list_appearances
- gm.hero.list_characters
- gm.hero.list_developments
- gm.hero.list_traits
- gm.hero.load_appearance
- gm.hero.load_character
- gm.hero.load_development
- gm.hero.load_traits
- gm.hero.marry
- gm.hero.open_inventory
- gm.hero.release
- gm.hero.remove_clan
- gm.hero.rename
- gm.hero.save_appearance
- gm.hero.save_development
- gm.hero.save_traits
- gm.hero.set_age
- gm.hero.set_clan
- gm.hero.set_culture
- gm.hero.set_gold
- gm.hero.set_relation
- gm.hero.start_convrsation
Clan Commands
- gm.clan.add_gold
- gm.clan.add_gold_leader
- gm.clan.add_hero
- gm.clan.add_renown
- gm.clan.create_clan
- gm.clan.create_minor_clan
- gm.clan.destroy
- gm.clan.edit_banner
- gm.clan.equip_heroes
- gm.clan.generate_clans
- gm.clan.give_gold
- gm.clan.rename
- gm.clan.set_culture
- gm.clan.set_gold
- gm.clan.set_leader
- gm.clan.set_renown
- gm.clan.set_tier
- gm.clan.sync_kingdom_colors
Kingdom Commands
- gm.kingdom.add_clan
- gm.kingdom.call_ally_to_war
- gm.kingdom.create_kingdom
- gm.kingdom.declare_alliance
- gm.kingdom.declare_war
- gm.kingdom.destroy
- gm.kingdom.edit_banner
- gm.kingdom.equip_heroes
- gm.kingdom.generate_kingdoms
- gm.kingdom.get_tribute_info
- gm.kingdom.make_peace
- gm.kingdom.pay_tribute
- gm.kingdom.remove_clan
- gm.kingdom.rename
- gm.kingdom.set_ruler
- gm.kingdom.sync_vassal_banners
- gm.kingdom.trade_agreement
Settlement Commands
- gm.settlement.add_militia
- gm.settlement.fill_garrison
- gm.settlement.give_food
- gm.settlement.give_gold
- gm.settlement.rename
- gm.settlement.reset_names
- gm.settlement.set_culture
- gm.settlement.set_hearths
- gm.settlement.set_loyalty
- gm.settlement.set_owner
- gm.settlement.set_owner_clan
- gm.settlement.set_prosperity
- gm.settlement.set_security
- gm.settlement.set_village_bound_settlement
- gm.settlement.set_village_trade_bound_settlement
- gm.settlement.spawn_wanderer
- gm.settlement.upgrade_buildings
Item Commands
- gm.item.add
- gm.item.equip
- gm.item.equip_slot
- gm.item.list_equipped
- gm.item.list_inventory
- gm.item.load_equipment
- gm.item.load_equipment_both
- gm.item.load_equipment_civilian
- gm.item.remove
- gm.item.remove_all
- gm.item.remove_equipped
- gm.item.remove_equipped_modifier
- gm.item.save_equipment
- gm.item.save_equipment_both
- gm.item.save_equipment_civilian
- gm.item.set_equipped_modifier
- gm.item.set_inventory_modifier
- gm.item.transfer
- gm.item.unequip
- gm.item.unequip_all
- gm.item.unequip_slot
Query Commands
- gm.query.character_objects
- gm.query.character_objects_any
- gm.query.character_objects_info
- gm.query.clan
- gm.query.clan_any
- gm.query.clan_info
- gm.query.culture
- gm.query.culture_info
- gm.query.hero
- gm.query.hero_any
- gm.query.hero_info
- gm.query.item
- gm.query.item_any
- gm.query.item_info
- gm.query.kingdom
- gm.query.kingdom_any
- gm.query.kingdom_info
- gm.query.modifier_info
- gm.query.modifiers
- gm.query.settlement
- gm.query.settlement_any
- gm.query.settlement_info
- gm.query.troop
- gm.query.troop_any
- gm.query.troop_info