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API Hero divorce
Endpoint: gm.hero.divorce
gm.hero.divorce <hero>
| Parameter | Type | Required | Position | Description |
|---|---|---|---|---|
hero |
string | Yes | 0 | The hero to divorce (name, StringId, or player). The spouse is automatically divorced as well |
Divorces the specified hero from their current spouse. Both the hero and their spouse have their marriage status cleared. Only one hero needs to be specified -- the spouse is automatically identified and divorced as well.
The command validates that the specified hero is currently married (has a spouse). If the hero is not married, an error is returned.
This command delegates to HeroManager.Divorce() for the actual divorce logic.
gm.hero.divorce playerOutput:
Successfully divorced {Player Name} from {Spouse Name}.
gm.hero.divorce DerthertOutput:
Successfully divorced Derthert from {Derthert's Spouse}.
gm.hero.divorce lord_4_1Output:
Successfully divorced Derthert from {Derthert's Spouse}.
gm.hero.divorce hero:RhagaeaOutput:
Successfully divorced Rhagaea from {Rhagaea's Spouse}.
gm.hero.divorce 'Liena the Fierce'Output:
Successfully divorced Liena the Fierce from {Spouse Name}.
Finding Married Heroes: Use query commands to check if a hero is married:
# Check hero details including spouse information
gm.query.hero_info lord_4_1
gm.query.hero_info Rhagaea
# Then divorce
gm.hero.divorce lord_4_1Divorce Before Remarriage: If you want to marry a hero who is already married, divorce them first:
# Divorce existing marriage
gm.hero.divorce Derthert
# Now marry to a new hero
gm.hero.marry Derthert RhagaeaEither Spouse Works: You only need to specify one of the two married heroes. The command automatically handles both:
# These produce the same result for the same married couple
gm.hero.divorce Derthert
# OR
gm.hero.divorce '{Derthert spouse name}'Divorcing the Player:
gm.hero.divorce playerHero Not Found: If the hero query matches no heroes:
Error: No hero found matching '{query}'.
Solution: Verify the hero exists using gm.query.hero first.
Multiple Matches: If the query matches multiple heroes:
Error: Multiple heroes found matching '{query}'. Please be more specific.
Solution: Use the exact hero StringId or a more specific name.
Not Married: If the specified hero is not married:
Error: Hero is not married.
Solution: Verify the hero's marriage status with gm.query.hero_info first.
- API-Hero-Overview - All hero commands
- API-Hero-marry - Marry two heroes
- API-Hero-impregnate - Make female hero pregnant
- API-Hero-set_relation - Set relationship between heroes
- gm.query.hero - Find heroes by name
- gm.query.hero_info - Get detailed hero information
Both Spouses Divorced: Specifying either spouse is sufficient. The command clears the marriage for both heroes simultaneously.
No Clan Transfer: Divorcing does not reverse any clan transfers that occurred during marriage. If a hero joined their spouse's clan during marriage, they will remain in that clan after the divorce.
Relationship Unchanged: The divorce command does not modify the relationship value between the two heroes. Use gm.hero.set_relation separately if you want to adjust their relationship.
Children Unaffected: Any children born during the marriage remain unaffected by the divorce. Their parentage and clan membership are unchanged.
Single Quotes Required: The TaleWorlds console system requires SINGLE QUOTES (not double quotes) for multi-word arguments. Double quotes will not work.
Named and Positional Arguments: Both named (hero:value) and positional arguments are supported. Named arguments use the format argName:value with no spaces around the colon.
Last Updated: 2/13/2026
🏠 Home | Quick Reference | Syntax Guide
Hero Commands
- gm.hero.abort_pregnancy
- gm.hero.add_gold
- gm.hero.add_hero_to_party
- gm.hero.create_companions
- gm.hero.create_lord
- gm.hero.create_party
- gm.hero.divorce
- gm.hero.edit_appearance
- gm.hero.edit_party
- gm.hero.equip_hero
- gm.hero.export_character
- gm.hero.generate_lords
- gm.hero.give_birth
- gm.hero.heal
- gm.hero.import_character
- gm.hero.impregnate
- gm.hero.imprison
- gm.hero.kill
- gm.hero.list_appearances
- gm.hero.list_characters
- gm.hero.list_developments
- gm.hero.list_traits
- gm.hero.load_appearance
- gm.hero.load_character
- gm.hero.load_development
- gm.hero.load_traits
- gm.hero.marry
- gm.hero.open_inventory
- gm.hero.release
- gm.hero.remove_clan
- gm.hero.rename
- gm.hero.save_appearance
- gm.hero.save_development
- gm.hero.save_traits
- gm.hero.set_age
- gm.hero.set_clan
- gm.hero.set_culture
- gm.hero.set_gold
- gm.hero.set_relation
- gm.hero.start_convrsation
Clan Commands
- gm.clan.add_gold
- gm.clan.add_gold_leader
- gm.clan.add_hero
- gm.clan.add_renown
- gm.clan.create_clan
- gm.clan.create_minor_clan
- gm.clan.destroy
- gm.clan.edit_banner
- gm.clan.equip_heroes
- gm.clan.generate_clans
- gm.clan.give_gold
- gm.clan.rename
- gm.clan.set_culture
- gm.clan.set_gold
- gm.clan.set_leader
- gm.clan.set_renown
- gm.clan.set_tier
- gm.clan.sync_kingdom_colors
Kingdom Commands
- gm.kingdom.add_clan
- gm.kingdom.call_ally_to_war
- gm.kingdom.create_kingdom
- gm.kingdom.declare_alliance
- gm.kingdom.declare_war
- gm.kingdom.destroy
- gm.kingdom.edit_banner
- gm.kingdom.equip_heroes
- gm.kingdom.generate_kingdoms
- gm.kingdom.get_tribute_info
- gm.kingdom.make_peace
- gm.kingdom.pay_tribute
- gm.kingdom.remove_clan
- gm.kingdom.rename
- gm.kingdom.set_ruler
- gm.kingdom.sync_vassal_banners
- gm.kingdom.trade_agreement
Settlement Commands
- gm.settlement.add_militia
- gm.settlement.fill_garrison
- gm.settlement.give_food
- gm.settlement.give_gold
- gm.settlement.rename
- gm.settlement.reset_names
- gm.settlement.set_culture
- gm.settlement.set_hearths
- gm.settlement.set_loyalty
- gm.settlement.set_owner
- gm.settlement.set_owner_clan
- gm.settlement.set_prosperity
- gm.settlement.set_security
- gm.settlement.set_village_bound_settlement
- gm.settlement.set_village_trade_bound_settlement
- gm.settlement.spawn_wanderer
- gm.settlement.upgrade_buildings
Item Commands
- gm.item.add
- gm.item.equip
- gm.item.equip_slot
- gm.item.list_equipped
- gm.item.list_inventory
- gm.item.load_equipment
- gm.item.load_equipment_both
- gm.item.load_equipment_civilian
- gm.item.remove
- gm.item.remove_all
- gm.item.remove_equipped
- gm.item.remove_equipped_modifier
- gm.item.save_equipment
- gm.item.save_equipment_both
- gm.item.save_equipment_civilian
- gm.item.set_equipped_modifier
- gm.item.set_inventory_modifier
- gm.item.transfer
- gm.item.unequip
- gm.item.unequip_all
- gm.item.unequip_slot
Query Commands
- gm.query.character_objects
- gm.query.character_objects_any
- gm.query.character_objects_info
- gm.query.clan
- gm.query.clan_any
- gm.query.clan_info
- gm.query.culture
- gm.query.culture_info
- gm.query.hero
- gm.query.hero_any
- gm.query.hero_info
- gm.query.item
- gm.query.item_any
- gm.query.item_info
- gm.query.kingdom
- gm.query.kingdom_any
- gm.query.kingdom_info
- gm.query.modifier_info
- gm.query.modifiers
- gm.query.settlement
- gm.query.settlement_any
- gm.query.settlement_info
- gm.query.troop
- gm.query.troop_any
- gm.query.troop_info