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API Clan create_minor_clan
Endpoint: gm.clan.create_minor_clan
gm.clan.create_minor_clan <clanName> [leaderHero] [cultures] [createParty]
| Parameter | Type | Required | Description |
|---|---|---|---|
clanName |
string | Yes | Name for the minor clan. Use SINGLE QUOTES for multi-word names. Also accepts alias: "name" |
leaderHero |
string | No | Existing hero ID or name to make leader (creates new hero if omitted). Also accepts alias: "leader" |
cultures |
string | No | Culture for template selection (default: main_cultures). Also accepts alias: "culture" |
createParty |
boolean | No | 'true' or 'false' to create party for leader (default: true). Also accepts alias: "party" |
Create a minor faction clan (not a noble house). Minor clans are useful for mercenary companies or bandit factions. They start at tier 1 with less gold and influence than noble clans, making them ideal for creating independent factions that operate outside the traditional feudal hierarchy.
- Must be in campaign mode
- Clan name must not be empty
gm.clan.create_minor_clan 'Mercenary Company'Output:
Created minor clan 'Mercenary Company' with auto-generated leader (with party).
Leader: Aelred the Swift (ID: lord_mc_1)
Culture: Vlandia
Clan ID: clan_mc_1
Type: Minor Faction (Tier 1)
gm.clan.create_minor_clan Bandits null bandit_culturesOutput:
Created minor clan 'Bandits' with auto-generated leader (with party).
Leader: Duras (ID: lord_b_1)
Culture: Mountain Bandits
Clan ID: clan_b_1
Type: Minor Faction (Tier 1)
gm.clan.create_minor_clan name:'Free Traders' leader:myHero cultures:empire party:falseOutput:
Created minor clan 'Free Traders' with Myheris as leader (no party).
Leader: Myheris (ID: lord_1_1)
Culture: Empire
Clan ID: clan_ft_1
Type: Minor Faction (Tier 1)
gm.clan.create_minor_clan name:'Mercenary Company' cultures:bandit_cultures party:trueYou can specify cultures using:
- Individual culture names:
vlandia,battania,empire,sturgia,aserai,khuzait - Culture groups:
-
main_cultures- All main faction cultures -
bandit_cultures- Bandit culture types -
all_cultures- All available cultures
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NOTE: Minor clans start at Tier 1 and have lower starting resources compared to noble clans created with gm.clan.create_clan.
NOTE: If no leader is specified (or null is passed), a new hero will be automatically generated based on the culture.
NOTE: Minor clans are independent by default and do not automatically join kingdoms.
TIP: Use bandit_cultures to create bandit factions with appropriate cultural aesthetics.
TIP: Set createParty to false if you want to manually create and configure the party later.
TIP: Minor clans are perfect for creating mercenary companies, trading guilds, or custom faction groups.
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gm.clan.create_clan- Create a full noble clan -
gm.clan.generate_clans- Generate multiple clans at once -
gm.clan.add_hero- Add heroes to existing clans -
gm.clan.set_tier- Change clan tier level
Last Updated: 2025-12-22
🏠 Home | Quick Reference | Syntax Guide
Hero Commands
- gm.hero.abort_pregnancy
- gm.hero.add_gold
- gm.hero.add_hero_to_party
- gm.hero.create_companions
- gm.hero.create_lord
- gm.hero.create_party
- gm.hero.divorce
- gm.hero.edit_appearance
- gm.hero.edit_party
- gm.hero.equip_hero
- gm.hero.export_character
- gm.hero.generate_lords
- gm.hero.give_birth
- gm.hero.heal
- gm.hero.import_character
- gm.hero.impregnate
- gm.hero.imprison
- gm.hero.kill
- gm.hero.list_appearances
- gm.hero.list_characters
- gm.hero.list_developments
- gm.hero.list_traits
- gm.hero.load_appearance
- gm.hero.load_character
- gm.hero.load_development
- gm.hero.load_traits
- gm.hero.marry
- gm.hero.open_inventory
- gm.hero.release
- gm.hero.remove_clan
- gm.hero.rename
- gm.hero.save_appearance
- gm.hero.save_development
- gm.hero.save_traits
- gm.hero.set_age
- gm.hero.set_clan
- gm.hero.set_culture
- gm.hero.set_gold
- gm.hero.set_relation
- gm.hero.start_convrsation
Clan Commands
- gm.clan.add_gold
- gm.clan.add_gold_leader
- gm.clan.add_hero
- gm.clan.add_renown
- gm.clan.create_clan
- gm.clan.create_minor_clan
- gm.clan.destroy
- gm.clan.edit_banner
- gm.clan.equip_heroes
- gm.clan.generate_clans
- gm.clan.give_gold
- gm.clan.rename
- gm.clan.set_culture
- gm.clan.set_gold
- gm.clan.set_leader
- gm.clan.set_renown
- gm.clan.set_tier
- gm.clan.sync_kingdom_colors
Kingdom Commands
- gm.kingdom.add_clan
- gm.kingdom.call_ally_to_war
- gm.kingdom.create_kingdom
- gm.kingdom.declare_alliance
- gm.kingdom.declare_war
- gm.kingdom.destroy
- gm.kingdom.edit_banner
- gm.kingdom.equip_heroes
- gm.kingdom.generate_kingdoms
- gm.kingdom.get_tribute_info
- gm.kingdom.make_peace
- gm.kingdom.pay_tribute
- gm.kingdom.remove_clan
- gm.kingdom.rename
- gm.kingdom.set_ruler
- gm.kingdom.sync_vassal_banners
- gm.kingdom.trade_agreement
Settlement Commands
- gm.settlement.add_militia
- gm.settlement.fill_garrison
- gm.settlement.give_food
- gm.settlement.give_gold
- gm.settlement.rename
- gm.settlement.reset_names
- gm.settlement.set_culture
- gm.settlement.set_hearths
- gm.settlement.set_loyalty
- gm.settlement.set_owner
- gm.settlement.set_owner_clan
- gm.settlement.set_prosperity
- gm.settlement.set_security
- gm.settlement.set_village_bound_settlement
- gm.settlement.set_village_trade_bound_settlement
- gm.settlement.spawn_wanderer
- gm.settlement.upgrade_buildings
Item Commands
- gm.item.add
- gm.item.equip
- gm.item.equip_slot
- gm.item.list_equipped
- gm.item.list_inventory
- gm.item.load_equipment
- gm.item.load_equipment_both
- gm.item.load_equipment_civilian
- gm.item.remove
- gm.item.remove_all
- gm.item.remove_equipped
- gm.item.remove_equipped_modifier
- gm.item.save_equipment
- gm.item.save_equipment_both
- gm.item.save_equipment_civilian
- gm.item.set_equipped_modifier
- gm.item.set_inventory_modifier
- gm.item.transfer
- gm.item.unequip
- gm.item.unequip_all
- gm.item.unequip_slot
Query Commands
- gm.query.character_objects
- gm.query.character_objects_any
- gm.query.character_objects_info
- gm.query.clan
- gm.query.clan_any
- gm.query.clan_info
- gm.query.culture
- gm.query.culture_info
- gm.query.hero
- gm.query.hero_any
- gm.query.hero_info
- gm.query.item
- gm.query.item_any
- gm.query.item_info
- gm.query.kingdom
- gm.query.kingdom_any
- gm.query.kingdom_info
- gm.query.modifier_info
- gm.query.modifiers
- gm.query.settlement
- gm.query.settlement_any
- gm.query.settlement_info
- gm.query.troop
- gm.query.troop_any
- gm.query.troop_info