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API Clan create_minor_clan

SolWayward edited this page Dec 22, 2025 · 1 revision

create_minor_clan

Endpoint: gm.clan.create_minor_clan

Syntax

gm.clan.create_minor_clan <clanName> [leaderHero] [cultures] [createParty]

Parameters

Parameter Type Required Description
clanName string Yes Name for the minor clan. Use SINGLE QUOTES for multi-word names. Also accepts alias: "name"
leaderHero string No Existing hero ID or name to make leader (creates new hero if omitted). Also accepts alias: "leader"
cultures string No Culture for template selection (default: main_cultures). Also accepts alias: "culture"
createParty boolean No 'true' or 'false' to create party for leader (default: true). Also accepts alias: "party"

Description

Create a minor faction clan (not a noble house). Minor clans are useful for mercenary companies or bandit factions. They start at tier 1 with less gold and influence than noble clans, making them ideal for creating independent factions that operate outside the traditional feudal hierarchy.

Requirements

  • Must be in campaign mode
  • Clan name must not be empty

Examples

gm.clan.create_minor_clan 'Mercenary Company'

Output:

Created minor clan 'Mercenary Company' with auto-generated leader (with party).
Leader: Aelred the Swift (ID: lord_mc_1)
Culture: Vlandia
Clan ID: clan_mc_1
Type: Minor Faction (Tier 1)
gm.clan.create_minor_clan Bandits null bandit_cultures

Output:

Created minor clan 'Bandits' with auto-generated leader (with party).
Leader: Duras (ID: lord_b_1)
Culture: Mountain Bandits
Clan ID: clan_b_1
Type: Minor Faction (Tier 1)

Using Named Arguments

gm.clan.create_minor_clan name:'Free Traders' leader:myHero cultures:empire party:false

Output:

Created minor clan 'Free Traders' with Myheris as leader (no party).
Leader: Myheris (ID: lord_1_1)
Culture: Empire
Clan ID: clan_ft_1
Type: Minor Faction (Tier 1)
gm.clan.create_minor_clan name:'Mercenary Company' cultures:bandit_cultures party:true

Culture Options

You can specify cultures using:

  • Individual culture names: vlandia, battania, empire, sturgia, aserai, khuzait
  • Culture groups:
    • main_cultures - All main faction cultures
    • bandit_cultures - Bandit culture types
    • all_cultures - All available cultures

Notes

NOTE: Minor clans start at Tier 1 and have lower starting resources compared to noble clans created with gm.clan.create_clan.

NOTE: If no leader is specified (or null is passed), a new hero will be automatically generated based on the culture.

NOTE: Minor clans are independent by default and do not automatically join kingdoms.

TIP: Use bandit_cultures to create bandit factions with appropriate cultural aesthetics.

TIP: Set createParty to false if you want to manually create and configure the party later.

TIP: Minor clans are perfect for creating mercenary companies, trading guilds, or custom faction groups.

Related Commands

Last Updated: 2025-12-22

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