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Reputation decay
Reputation decays by 1/2 of its value over a year of inaction. This rate can be manipulated by world events, pilot's charm campaign work, but mostly counteracted by a steady stream of achievements. When the space craze goes up, the pace of decays accelerates and can reach dangerous levels. The reverse is also true almost to a point where decay is not particularly relevant to the time scale of a RP-1 career.
Hype is the promise of future reputation gains. Periodically, the public adjusts hype downward based on the relative magnitude of hype with respect to provable reputation.
| Level | Reputation | Applicants competency |
|---|---|---|
| 0-49 | Underdog | naive |
| 50-150 | Renowned | junior |
| 151-350 | Leader | competent |
| 351-600 | Excellent | excellent |
| 601+ | Legendary | legendary |
This mod is good to play and in rapid development. Expect regular CKAN updates. It requires Realistic Progression 1 (https://github.com/KSP-RO/RP-0/wiki)
Keep in touch with updates and discussion on the KSP-RO Discord server, #headlines channel.