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AniTransition
29thnight edited this page Nov 27, 2025
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간단 설명: 두 애니메이션 상태 사이의 전이 조건(TransCondition 목록)과 블렌딩/종료 타이밍을 관리.
| 메서드 | 설명 |
|---|---|
AniTransition() |
기본 생성자(Serializable) |
AniTransition(curState*, nextState*) |
상태 포인터 지정 생성자 |
~AniTransition() |
소멸자 |
| 메서드 | 설명 |
|---|---|
AddCondition<T>(valueName, compareValue, conditionType, valueType) |
비교 값 기반 조건 추가 및 파라미터 링크 |
AddConditionDefault(valueName, conditionType, valueType) |
기본값(0) 조건 추가 후 포인터 반환(편집용) |
DeleteCondition(index) |
조건 제거 |
GetConditions() |
조건 벡터 반환 |
| 메서드 | 설명 |
|---|---|
SetCurState(name / ptr) |
현재 상태 이름/포인터 설정 |
SetNextState(name / ptr) |
다음 상태 이름/포인터 설정 |
GetCurState() |
현재 상태 이름 반환 |
GetNextState() |
다음 상태 이름 반환 |
| 메서드 | 설명 |
|---|---|
CheckTransiton(isBlend) |
모든 조건 만족 및 종료/블렌딩 타이밍 판단 |
GetBlendTime() |
블렌딩 시간 반환 |
GetExitTime() |
종료 시점(진행도) 반환 |
| 메서드 | 설명 |
|---|---|
Serialize() |
JSON 직렬화 |
Deserialize() |
JSON 역직렬화 |
| 필드 | 설명 |
|---|---|
conditions |
TransCondition 조건 목록 |
m_ownerController |
소유 컨트롤러 포인터 |
m_name |
전이 이름 |
curState/nextState |
상태 포인터 |
curStateName/nextStateName |
상태 이름 문자열 |
exitTime |
종료 이벤트 트리거 진행도(기본 0.1) |
blendTime |
블렌딩 시간(기본 0.2) |
hasExitTime |
종료 진행도 사용 여부 |
API Reference
Main
PhysicsSystem
RenderEngine
- Animation
- AnimationJob_Internal
- AnimatorData
- BillboardModuleGPU
- BillboardType
- Camera
- CullingManager
- DeviceState
- DeviceState_Deferred_Unsafe
- Foliage
- LightMapping
- MeshRendererProxy
- PipelineStateObject
- PrimitiveRenderProxy
- Projection_RenderPipelinePass
- ProxyCommand
- RenderGraphBuilder
- RenderModules
- RenderPassData
- RenderScene
- RenderScene_ComponentFlows
- Terrain_Foliage_LightMapping
- TerrainBuffers
ScriptBinder
- ActionMap
- AIManager
- AnchorPreset
- AniBehavior
- AnimationBehviourFatory
- AnimationController
- AnimationState
- Animator
- AniTransition
- ArticulationData
- ArticulationLoader
- AvatarMask
- BehaviorTreeComponent
- BillboardType
- BlackBoard
- BlackBoardType
- BlackBoardValue
- BoneMask
- BoxColliderComponent
- BTBuildGraph
- BTBuildNode
- BTEnum
- BTHeader
- CameraComponent
- Canvas
- CapsuleColliderComponent
- CharacterControllerComponent
- Component
- Component_Binding
- ComponentFactory
- ConditionParameter
- CSharpScriptComponent
- CurvePoint
- DecalComponent
- EBodyType
- EffectComponent
- EForceMode
- FoliageComponent
- FoliageInstance
- FoliageType
- FormIntPtr
- FSMState
- FunctionRegistry
- GameObject
- GameObject_Binding
- GameObjectType
- HotLoadSystem
- IAIComponent
- ImageComponent
- InputAction
- InputActionManager
- InputManager
- InvalidScriptComponent
- IObject
- IProjectSetting
- IRegistableEvent
- IRenderable
- IScriptedFSM
- ISerializable
- KeyArray
- KeyBitFlag
- KeyState
- LightComponent
- LightMapping
- LightProperty
- LinkData
- MeshColliderComponent
- MeshRenderer
- ModuleBehavior
- MonoBehaviorRecord
- MonoManager
- MSBuildHelper
- Navigation
- NodeFactory
- Object
- Object_Binding
- PhysicsManager
- PlayerInputComponent
- Prefab
- PrefabEditor
- PrefabUtility
- RagdollComponent
- RectTransform_Binding
- RectTransformComponent
- RegisterReflect
- RenderableComponents
- RigidBodyComponent
- Scene
- SceneManager
- ScriptStringModule
- SoundComponent
- SoundDefinition
- SoundManager
- SphereColliderComponent
- SpriteRenderer
- SpriteSheetComponent
- StateMachineComponent
- TagManager
- TerrainBuffers
- TerrainColliderComponent
- TerrainComponent
- TextComponent
- TransCondition
- Transform
- Transform_Binding
- Transition
- UIButton
- UIComponent
- UIManager
- VolumeComponent
Utility_Framework
- BaseTypeDef
- Benchmark
- BitFlag
- CircularQueue
- ClassProperty
- Core.Assert
- Core.Barrier
- Core.Coroutine
- Core.CountingSemaphore
- Core.Definition
- Core.Fence
- Core.FenceFlag
- Core.Mathf
- Core.Minimal
- Core.OctreeNode
- Core.Property
- Core.Random
- Core.Runtime
- Core.Thread
- Core.ThreadPool
- CoreWindow
- CSVLoader
- DebugStreamBuf
- Delegate
- DeviceResources
- DirectXHelper
- EngineBootstrap
- FileDialog
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- GlobalImGuiContext
- HashingString
- HLSLCompiler
- LinkedListLib
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- LogSink
- LogSystem
- MemoryPool
- MetaAlias
- MetaStateCommand
- MetaUtility
- Octree
- PakHelper
- Paklib
- PathFinder
- QuadTree
- Reflection
- RingBuffer
- SimpleIniFile
- SpinLock
- StringHelper
- TimeSystem
- Trim
- TypeDefinition
- TypeIO
- TypeTrait
- WinProcProxy