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Foliage
29thnight edited this page Nov 28, 2025
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간단 설명: 폴리지 렌더링을 위한 타입(메쉬+머티리얼+섀도우 설정)과 인스턴스(트랜스폼+타입ID) 데이터.
| 메서드 명 | 메서드 설명 |
|---|---|
FoliageType() |
기본 생성자 |
FoliageType(mesh, material, castShadow, modelName) |
메쉬/머티리얼 직접 지정 생성자 |
FoliageType(model, castShadow) |
모델로부터 첫 메쉬/머티리얼 로드 생성자 |
operator== |
동일 타입 비교(메쉬/머티리얼/캐스트섀도우) |
| 필드 | 설명 |
|---|---|
m_mesh |
기본 Mesh 포인터 |
m_material |
기본 Material 포인터 |
m_castShadow |
그림자 투사 여부 |
m_isShadowRecive |
그림자 수신 여부 |
m_modelName |
모델 이름 문자열 |
| 필드 | 설명 |
|---|---|
m_position |
월드 위치 |
m_rotation |
Euler 회전 벡터 |
m_scale |
스케일 벡터(기본 1) |
m_foliageTypeID |
FoliageType 인덱스 ID |
m_isCulled |
컬링 여부 |
m_worldMatrix |
월드 변환 행렬(캐시) |
API Reference
Main
PhysicsSystem
RenderEngine
- Animation
- AnimationJob_Internal
- AnimatorData
- BillboardModuleGPU
- BillboardType
- Camera
- CullingManager
- DeviceState
- DeviceState_Deferred_Unsafe
- Foliage
- LightMapping
- MeshRendererProxy
- PipelineStateObject
- PrimitiveRenderProxy
- Projection_RenderPipelinePass
- ProxyCommand
- RenderGraphBuilder
- RenderModules
- RenderPassData
- RenderScene
- RenderScene_ComponentFlows
- Terrain_Foliage_LightMapping
- TerrainBuffers
ScriptBinder
- ActionMap
- AIManager
- AnchorPreset
- AniBehavior
- AnimationBehviourFatory
- AnimationController
- AnimationState
- Animator
- AniTransition
- ArticulationData
- ArticulationLoader
- AvatarMask
- BehaviorTreeComponent
- BillboardType
- BlackBoard
- BlackBoardType
- BlackBoardValue
- BoneMask
- BoxColliderComponent
- BTBuildGraph
- BTBuildNode
- BTEnum
- BTHeader
- CameraComponent
- Canvas
- CapsuleColliderComponent
- CharacterControllerComponent
- Component
- Component_Binding
- ComponentFactory
- ConditionParameter
- CSharpScriptComponent
- CurvePoint
- DecalComponent
- EBodyType
- EffectComponent
- EForceMode
- FoliageComponent
- FoliageInstance
- FoliageType
- FormIntPtr
- FSMState
- FunctionRegistry
- GameObject
- GameObject_Binding
- GameObjectType
- HotLoadSystem
- IAIComponent
- ImageComponent
- InputAction
- InputActionManager
- InputManager
- InvalidScriptComponent
- IObject
- IProjectSetting
- IRegistableEvent
- IRenderable
- IScriptedFSM
- ISerializable
- KeyArray
- KeyBitFlag
- KeyState
- LightComponent
- LightMapping
- LightProperty
- LinkData
- MeshColliderComponent
- MeshRenderer
- ModuleBehavior
- MonoBehaviorRecord
- MonoManager
- MSBuildHelper
- Navigation
- NodeFactory
- Object
- Object_Binding
- PhysicsManager
- PlayerInputComponent
- Prefab
- PrefabEditor
- PrefabUtility
- RagdollComponent
- RectTransform_Binding
- RectTransformComponent
- RegisterReflect
- RenderableComponents
- RigidBodyComponent
- Scene
- SceneManager
- ScriptStringModule
- SoundComponent
- SoundDefinition
- SoundManager
- SphereColliderComponent
- SpriteRenderer
- SpriteSheetComponent
- StateMachineComponent
- TagManager
- TerrainBuffers
- TerrainColliderComponent
- TerrainComponent
- TextComponent
- TransCondition
- Transform
- Transform_Binding
- Transition
- UIButton
- UIComponent
- UIManager
- VolumeComponent
Utility_Framework
- BaseTypeDef
- Benchmark
- BitFlag
- CircularQueue
- ClassProperty
- Core.Assert
- Core.Barrier
- Core.Coroutine
- Core.CountingSemaphore
- Core.Definition
- Core.Fence
- Core.FenceFlag
- Core.Mathf
- Core.Minimal
- Core.OctreeNode
- Core.Property
- Core.Random
- Core.Runtime
- Core.Thread
- Core.ThreadPool
- CoreWindow
- CSVLoader
- DebugStreamBuf
- Delegate
- DeviceResources
- DirectXHelper
- EngineBootstrap
- FileDialog
- FileIO
- GlobalImGuiContext
- HashingString
- HLSLCompiler
- LinkedListLib
- LogEntry
- LogSink
- LogSystem
- MemoryPool
- MetaAlias
- MetaStateCommand
- MetaUtility
- Octree
- PakHelper
- Paklib
- PathFinder
- QuadTree
- Reflection
- RingBuffer
- SimpleIniFile
- SpinLock
- StringHelper
- TimeSystem
- Trim
- TypeDefinition
- TypeIO
- TypeTrait
- WinProcProxy